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Super Accurate-
Washing Simulator

Unity

4 weeks

12 collaborators

During this project I worked on:

The pull, absorbing and fire objects mechanic, Collectable, VFX/Camera effect, animation controller, UI implementation.

Pulling objects

The pull object is adding impulse towards the mouth of the dishwasher if they are in range and in sight. While pulling, sound and FX is played, and halted when letting go of the key.

PullObjects.png
pullobjects.gif

Absorbing

When colliding with the mouth, the object is added to a array and set as inactive for later use. The events are triggered to change size of the player for each item eaten and slows down mobility.

EatObject.png

Firing

When fired, the object is activated again, positioned and fired in the fire direction with added force. For each object, a recoil is added to the player.

FireObject.png
Fire.gif

UI, Effects and tools.

The UI was designed by our game designer who did an awesome job with the menu and interface. My job was mainly to implement the interface, and to make sure the main menu worked with our animations.

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Most effects was done by me and our product owner game designer who also re-designed and tweaked all the effects to better fit our theme.

 

The fire event triggers a recoil in the camera and cause a slight knock back effect and was done in another programmers camera script.

Camera.png
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